Made for 7drl jam 2020.

The game uses simple procedural dungeon generation like the ones in Binding of Isaac

Story:

Traverse the dungeons and rescue your dog from the kidnappers

Controls:

WASD keys
Movement
Left Click (mouse)
Attack


Credits:

Programming
stacksta
Art assets
0x72, Superdark
SoundtrackTallbeard Studios
Fontsomepx



Comments

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(+2)

Oh wow, I have to say, I’m really impressed. I’ve been following the development of the game from its start to the last few days, and I have to say: you’ve done amazing push in the last day or two. Last time I played it, the game barely had combat, and now it has enemies, chests, items, and more! Really impressive.

You are on the right path, I wish you the best with your gamedev journey!

If you are ever going to return to this game or want to improve it right now (or just what to do in your next game?), I have a few thoughts here:

  • I really wish I could press X or Space or something else and not use my mouse here :D (that’s just my own little opinion here)

  • Player has too much health? It’s was really hard to die, I tried :D I think enemies should deal from 10% to 20% of your total hp in terms of damage, that might make the game more challenging.

  • A bit more enemy variation. Yeah, I know, this is a jam game and stuff. But you know what they say: roguelike never has enough enemies :D

Anyway, sweet game, love the character select screen, btw!